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5 Commits

Author SHA1 Message Date
e1ac8547b5 Fix PIE crash by loading test-world meshes at runtime instead of via ConstructorHelpers.
FObjectFinder is only valid in constructors; BuildTestWorld now uses LoadObject during BeginPlay.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 19:31:56 +02:00
3c7fa78912 Restyle the start menu as a vertical Minecraft-like title screen.
Main buttons stack under each other with Singleplayer, Multiplayer, Options, and Quit subpages.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 19:12:51 +02:00
7cc715cad5 Keep multiplayer options in the start menu only; free M for the world map.
The menu no longer opens in-game and will not reappear after gameplay has started.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 19:09:34 +02:00
932157eda5 Add Steam/LAN multiplayer menu with map and IP:Port connect, plus headless web admin.
Players can host or join via Steam or LAN, pick maps, and connect by address; dedicated servers expose an HTTP panel for port and game rules.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 19:06:28 +02:00
c0d9450d30 Make top-down the default camera mode and bind camera toggle to C.
Matches Fantasy Life style gameplay; first-person remains available as an optional mode.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 18:55:07 +02:00
21 changed files with 1783 additions and 59 deletions

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@ -242,9 +242,12 @@ bEnabled=true
bEnabled=true bEnabled=true
SteamDevAppId=480 SteamDevAppId=480
bInitServerOnClient=true bInitServerOnClient=true
bVACEnabled=0
[/Script/Engine.GameEngine] [/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
; Steam sessions are selected in the multiplayer menu (Backend = Steam / Auto).
; When shipping on Steam, set DefaultPlatformService=Steam and SteamNetDriver above.
[/Script/OnlineSubsystemUtils.OnlineSession] [/Script/OnlineSubsystemUtils.OnlineSession]
bUseBuildIdOverride=false bUseBuildIdOverride=false

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@ -1,5 +1,10 @@
[/Script/VocationLife.VocationServerSettings] [/Script/VocationLife.VocationServerSettings]
ServerName=VocationLife Dedicated Server ServerName=VocationLife Dedicated Server
MaxPlayers=4 MaxPlayers=4
Port=7777 GamePort=7777
bLANOnly=true AdminHttpPort=8080
bLANOnly=False
bUseSteam=True
AdminPassword=vocation
DefaultMapPath=/Engine/Maps/Entry
GameRules=(bFriendlyFire=False,DayLengthMinutes=20.000000,bAllowVocationSwitch=True,StartingOre=0,MiningRespawnSeconds=30.000000)

56
Docs/Multiplayer.md Normal file
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@ -0,0 +1,56 @@
# Multiplayer, Steam & Server Admin
## Start Menu
Map / Steam / LAN / IP:Port selection appears **only at game start**.
It is not bound to a key in-game (`M` is reserved for the world map).
## Steam
1. Steam Client must be running.
2. Dev AppId is `480` (Spacewar) in `Config/DefaultEngine.ini` — replace with your own AppId for release.
3. In the menu choose Backend **Steam** or **Auto**.
4. Host on one PC, Find Steam on the other.
LAN/IP works without Steam (Backend **LAN** or Direct Connect).
## Direct Connect
```
IP: 192.168.x.x
Port: 7777
```
Or console: `open 192.168.x.x:7777`
## Dedicated Server Web Admin
On headless / dedicated start, admin UI binds to **AdminHttpPort** (default `8080`):
```
http://192.168.178.129:8080
```
Default password: `vocation` (change in `Config/ServerConfig.ini`).
You can change:
- Server name, game port, max players, map
- LAN / Steam preference
- Game rules (friendly fire, day length, mining respawn, …)
**Game port changes require a server restart.**
JSON status: `GET /api/status`
Force web admin on a non-dedicated run: `-WebAdmin`
## ServerConfig.ini
```ini
[/Script/VocationLife.VocationServerSettings]
ServerName=VocationLife Dedicated Server
GamePort=7777
AdminHttpPort=8080
AdminPassword=vocation
MaxPlayers=4
```

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@ -4,7 +4,7 @@ A life-simulation action RPG remake inspired by Fantasy Life, built in **Unreal
## Vision ## Vision
- First-person gameplay (primary) with classic top-down camera toggle - First-person gameplay with classic top-down camera as the default (toggle with C)
- Mouse, keyboard, and gamepad support via Enhanced Input - Mouse, keyboard, and gamepad support via Enhanced Input
- Co-op multiplayer (listen server first, dedicated server hosting) - Co-op multiplayer (listen server first, dedicated server hosting)
- Optional hardware ray tracing and scalability presets - Optional hardware ray tracing and scalability presets
@ -31,8 +31,7 @@ A life-simulation action RPG remake inspired by Fantasy Life, built in **Unreal
| Jump | Space | A / Cross | | Jump | Space | A / Cross |
| Interact / Craft | E | X / Square | | Interact / Craft | E | X / Square |
| Attack | LMB | RT | | Attack | LMB | RT |
| Toggle camera (FP / Top-Down) | V | Menu | | Toggle camera (Top-Down / FP) | C | Menu |
| Quick save | I | Y / Triangle |
| Pause | Esc | Start | | Pause | Esc | Start |
### Pause menu shortcuts ### Pause menu shortcuts
@ -52,6 +51,8 @@ Source/VocationLife/ Core gameplay C++ (camera, input, inventory, crafting, m
Config/ Engine and server configuration Config/ Engine and server configuration
``` ```
See also: [Docs/Multiplayer.md](Docs/Multiplayer.md) (Steam, IP:Port, web admin).
## Dedicated Server Hosting ## Dedicated Server Hosting
Build the server target: Build the server target:

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@ -32,6 +32,7 @@ AVocationCharacter::AVocationCharacter()
FirstPersonCamera->SetupAttachment(GetCapsuleComponent()); FirstPersonCamera->SetupAttachment(GetCapsuleComponent());
FirstPersonCamera->SetRelativeLocation(FVector(0.f, 0.f, 64.f)); FirstPersonCamera->SetRelativeLocation(FVector(0.f, 0.f, 64.f));
FirstPersonCamera->bUsePawnControlRotation = true; FirstPersonCamera->bUsePawnControlRotation = true;
FirstPersonCamera->SetActive(false);
TopDownSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("TopDownSpringArm")); TopDownSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("TopDownSpringArm"));
TopDownSpringArm->SetupAttachment(RootComponent); TopDownSpringArm->SetupAttachment(RootComponent);
@ -42,7 +43,7 @@ AVocationCharacter::AVocationCharacter()
TopDownSpringArm->bInheritPitch = false; TopDownSpringArm->bInheritPitch = false;
TopDownSpringArm->bInheritRoll = false; TopDownSpringArm->bInheritRoll = false;
TopDownSpringArm->bInheritYaw = false; TopDownSpringArm->bInheritYaw = false;
TopDownSpringArm->SetActive(false); TopDownSpringArm->SetActive(true);
TopDownCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("TopDownCamera")); TopDownCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("TopDownCamera"));
TopDownCamera->SetupAttachment(TopDownSpringArm, USpringArmComponent::SocketName); TopDownCamera->SetupAttachment(TopDownSpringArm, USpringArmComponent::SocketName);
@ -54,21 +55,25 @@ AVocationCharacter::AVocationCharacter()
if (USkeletalMeshComponent* MeshComp = GetMesh()) if (USkeletalMeshComponent* MeshComp = GetMesh())
{ {
MeshComp->SetOnlyOwnerSee(true); // Visible body for top-down default; FP mode reattaches in ApplyCameraModeVisuals.
MeshComp->SetupAttachment(FirstPersonCamera); MeshComp->SetOnlyOwnerSee(false);
MeshComp->SetRelativeLocation(FVector(25.f, 0.f, -90.f)); MeshComp->SetOwnerNoSee(false);
MeshComp->SetupAttachment(GetCapsuleComponent());
MeshComp->SetRelativeLocation(FVector(0.f, 0.f, -90.f));
MeshComp->SetRelativeRotation(FRotator(0.f, -90.f, 0.f));
} }
if (UCharacterMovementComponent* Movement = GetCharacterMovement()) if (UCharacterMovementComponent* Movement = GetCharacterMovement())
{ {
Movement->bOrientRotationToMovement = false; Movement->bOrientRotationToMovement = true;
Movement->RotationRate = FRotator(0.f, 540.f, 0.f); Movement->RotationRate = FRotator(0.f, 540.f, 0.f);
Movement->JumpZVelocity = 500.f; Movement->JumpZVelocity = 500.f;
Movement->AirControl = 0.35f; Movement->AirControl = 0.35f;
Movement->MaxWalkSpeed = 500.f; Movement->MaxWalkSpeed = 500.f;
} }
bUseControllerRotationPitch = true; // Top-down is the default camera mode (Fantasy Life style).
bUseControllerRotationPitch = false;
bUseControllerRotationYaw = true; bUseControllerRotationYaw = true;
bUseControllerRotationRoll = false; bUseControllerRotationRoll = false;
} }
@ -304,6 +309,25 @@ void AVocationCharacter::ApplyCameraModeVisuals()
TopDownSpringArm->SetActive(!bFirstPerson); TopDownSpringArm->SetActive(!bFirstPerson);
TopDownCamera->SetActive(!bFirstPerson); TopDownCamera->SetActive(!bFirstPerson);
if (USkeletalMeshComponent* MeshComp = GetMesh())
{
if (bFirstPerson)
{
MeshComp->SetOnlyOwnerSee(true);
MeshComp->SetupAttachment(FirstPersonCamera);
MeshComp->SetRelativeLocation(FVector(25.f, 0.f, -90.f));
MeshComp->SetRelativeRotation(FRotator::ZeroRotator);
}
else
{
MeshComp->SetOnlyOwnerSee(false);
MeshComp->SetOwnerNoSee(false);
MeshComp->SetupAttachment(GetCapsuleComponent());
MeshComp->SetRelativeLocation(FVector(0.f, 0.f, -90.f));
MeshComp->SetRelativeRotation(FRotator(0.f, -90.f, 0.f));
}
}
bUseControllerRotationPitch = bFirstPerson; bUseControllerRotationPitch = bFirstPerson;
if (UCharacterMovementComponent* Movement = GetCharacterMovement()) if (UCharacterMovementComponent* Movement = GetCharacterMovement())
{ {

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@ -21,6 +21,11 @@ void UVocationGameInstance::Init()
OnDataReady.Broadcast(); OnDataReady.Broadcast();
} }
void UVocationGameInstance::MarkGameplayStarted()
{
bHasEnteredGameplay = true;
}
void UVocationGameInstance::InitializeDefaultData() void UVocationGameInstance::InitializeDefaultData()
{ {
ItemDefinitions.Empty(); ItemDefinitions.Empty();

View File

@ -76,7 +76,7 @@ void AVocationHUD::DrawMainHUD()
} }
else else
{ {
const FString Controls = TEXT("WASD Move | Mouse Look | V Camera | E Interact/Craft | LMB Attack | I Save | Esc Pause"); const FString Controls = TEXT("WASD Move | C Camera | E Interact | LMB Attack | I Save | Esc Pause");
Canvas->DrawColor = FColor(200, 200, 200); Canvas->DrawColor = FColor(200, 200, 200);
Canvas->DrawText(GEngine->GetSmallFont(), Controls, 40.f * Scale, Canvas->ClipY - 60.f * Scale, Scale, Scale); Canvas->DrawText(GEngine->GetSmallFont(), Controls, 40.f * Scale, Canvas->ClipY - 60.f * Scale, Scale, Scale);
} }

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@ -0,0 +1,631 @@
// Copyright VocationLife Project. All Rights Reserved.
#include "VocationMainMenuWidget.h"
#include "VocationSessionSubsystem.h"
#include "VocationGameInstance.h"
#include "VocationGraphicsLibrary.h"
#include "Components/Button.h"
#include "Components/ComboBoxString.h"
#include "Components/EditableTextBox.h"
#include "Components/TextBlock.h"
#include "Components/VerticalBox.h"
#include "Components/VerticalBoxSlot.h"
#include "Components/WidgetSwitcher.h"
#include "Components/Border.h"
#include "Components/SizeBox.h"
#include "Components/Overlay.h"
#include "Components/OverlaySlot.h"
#include "Components/Spacer.h"
#include "Blueprint/WidgetTree.h"
#include "Engine/GameInstance.h"
#include "Kismet/KismetSystemLibrary.h"
namespace
{
void AddPadded(UVerticalBox* Box, UWidget* Child, float PadY = 6.f)
{
if (UVerticalBoxSlot* Slot = Box->AddChildToVerticalBox(Child))
{
Slot->SetPadding(FMargin(0.f, PadY));
Slot->SetHorizontalAlignment(HAlign_Fill);
}
}
}
void UVocationMainMenuWidget::NativeConstruct()
{
Super::NativeConstruct();
BuildUI();
RefreshMaps();
ShowPage(EMenuPage::Main);
if (UGameInstance* GI = GetGameInstance())
{
if (UVocationSessionSubsystem* Sessions = GI->GetSubsystem<UVocationSessionSubsystem>())
{
Sessions->OnSessionSearchDetailed.AddDynamic(this, &UVocationMainMenuWidget::OnSessionSearchDetailed);
Sessions->OnSessionJoined.AddDynamic(this, &UVocationMainMenuWidget::OnSessionJoined);
SetStatus(FString::Printf(TEXT("Steam: %s"), Sessions->IsSteamAvailable() ? TEXT("ready") : TEXT("offline / LAN")));
}
}
}
void UVocationMainMenuWidget::NativeDestruct()
{
if (UGameInstance* GI = GetGameInstance())
{
if (UVocationSessionSubsystem* Sessions = GI->GetSubsystem<UVocationSessionSubsystem>())
{
Sessions->OnSessionSearchDetailed.RemoveDynamic(this, &UVocationMainMenuWidget::OnSessionSearchDetailed);
Sessions->OnSessionJoined.RemoveDynamic(this, &UVocationMainMenuWidget::OnSessionJoined);
}
}
Super::NativeDestruct();
}
UTextBlock* UVocationMainMenuWidget::MakeLabel(const FName& Name, const FString& Text, float Size) const
{
UTextBlock* Label = WidgetTree->ConstructWidget<UTextBlock>(UTextBlock::StaticClass(), Name);
Label->SetText(FText::FromString(Text));
FSlateFontInfo Font = Label->GetFont();
Font.Size = Size;
Label->SetFont(Font);
Label->SetJustification(ETextJustify::Center);
Label->SetColorAndOpacity(FSlateColor(FLinearColor(0.95f, 0.95f, 0.95f, 1.f)));
return Label;
}
void UVocationMainMenuWidget::StyleMenuButton(UButton* Button) const
{
if (!Button)
{
return;
}
FButtonStyle Style = Button->GetStyle();
FSlateBrush Normal;
Normal.TintColor = FSlateColor(FLinearColor(0.28f, 0.28f, 0.28f, 0.95f));
Normal.DrawAs = ESlateBrushDrawType::Box;
Style.SetNormal(Normal);
FSlateBrush Hovered = Normal;
Hovered.TintColor = FSlateColor(FLinearColor(0.45f, 0.45f, 0.2f, 1.f));
Style.SetHovered(Hovered);
FSlateBrush Pressed = Normal;
Pressed.TintColor = FSlateColor(FLinearColor(0.2f, 0.2f, 0.2f, 1.f));
Style.SetPressed(Pressed);
Button->SetStyle(Style);
}
UButton* UVocationMainMenuWidget::MakeMenuButton(const FName& Name, const FString& Label, void (UVocationMainMenuWidget::*Callback)())
{
UButton* Button = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), Name);
StyleMenuButton(Button);
USizeBox* Size = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), *FString::Printf(TEXT("%s_Size"), *Name.ToString()));
Size->SetWidthOverride(400.f);
Size->SetHeightOverride(44.f);
Size->SetContent(Button);
UTextBlock* Text = MakeLabel(*FString::Printf(TEXT("%s_Label"), *Name.ToString()), Label, 18.f);
Button->SetContent(Text);
// Bind via a thin lambda isn't possible with AddDynamic — callers bind after.
(void)Callback;
return Button;
}
void UVocationMainMenuWidget::BuildUI()
{
if (!WidgetTree)
{
return;
}
UBorder* Root = WidgetTree->ConstructWidget<UBorder>(UBorder::StaticClass(), TEXT("RootBorder"));
Root->SetBrushColor(FLinearColor(0.05f, 0.08f, 0.12f, 0.88f));
Root->SetPadding(FMargin(24.f));
WidgetTree->RootWidget = Root;
UOverlay* Overlay = WidgetTree->ConstructWidget<UOverlay>(UOverlay::StaticClass(), TEXT("RootOverlay"));
Root->SetContent(Overlay);
UVerticalBox* CenterColumn = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("CenterColumn"));
if (UOverlaySlot* OverlaySlot = Overlay->AddChildToOverlay(CenterColumn))
{
OverlaySlot->SetHorizontalAlignment(HAlign_Center);
OverlaySlot->SetVerticalAlignment(VAlign_Center);
}
TitleText = MakeLabel(TEXT("Title"), TEXT("VocationLife"), 56.f);
AddPadded(CenterColumn, TitleText, 4.f);
SplashText = MakeLabel(TEXT("Splash"), TEXT("A life of many vocations!"), 16.f);
SplashText->SetColorAndOpacity(FSlateColor(FLinearColor(1.f, 0.9f, 0.2f, 1.f)));
AddPadded(CenterColumn, SplashText, 2.f);
USpacer* Spacer = WidgetTree->ConstructWidget<USpacer>(USpacer::StaticClass(), TEXT("TitleSpacer"));
Spacer->SetSize(FVector2D(1.f, 28.f));
AddPadded(CenterColumn, Spacer, 0.f);
PageSwitcher = WidgetTree->ConstructWidget<UWidgetSwitcher>(UWidgetSwitcher::StaticClass(), TEXT("PageSwitcher"));
AddPadded(CenterColumn, PageSwitcher, 8.f);
// ---- Main page ----
UVerticalBox* MainPage = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("MainPage"));
PageSwitcher->AddChild(MainPage);
UButton* BtnSingleplayer = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("BtnSingleplayer"));
StyleMenuButton(BtnSingleplayer);
{
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("BtnSingleplayerSize"));
S->SetWidthOverride(400.f);
S->SetHeightOverride(46.f);
S->SetContent(BtnSingleplayer);
BtnSingleplayer->SetContent(MakeLabel(TEXT("BtnSingleplayerLbl"), TEXT("Singleplayer"), 18.f));
BtnSingleplayer->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnSingleplayerClicked);
AddPadded(MainPage, S, 5.f);
}
UButton* BtnMultiplayer = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("BtnMultiplayer"));
StyleMenuButton(BtnMultiplayer);
{
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("BtnMultiplayerSize"));
S->SetWidthOverride(400.f);
S->SetHeightOverride(46.f);
S->SetContent(BtnMultiplayer);
BtnMultiplayer->SetContent(MakeLabel(TEXT("BtnMultiplayerLbl"), TEXT("Multiplayer"), 18.f));
BtnMultiplayer->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnMultiplayerClicked);
AddPadded(MainPage, S, 5.f);
}
UButton* BtnOptions = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("BtnOptions"));
StyleMenuButton(BtnOptions);
{
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("BtnOptionsSize"));
S->SetWidthOverride(400.f);
S->SetHeightOverride(46.f);
S->SetContent(BtnOptions);
BtnOptions->SetContent(MakeLabel(TEXT("BtnOptionsLbl"), TEXT("Options..."), 18.f));
BtnOptions->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnOptionsClicked);
AddPadded(MainPage, S, 5.f);
}
UButton* BtnQuit = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("BtnQuit"));
StyleMenuButton(BtnQuit);
{
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("BtnQuitSize"));
S->SetWidthOverride(400.f);
S->SetHeightOverride(46.f);
S->SetContent(BtnQuit);
BtnQuit->SetContent(MakeLabel(TEXT("BtnQuitLbl"), TEXT("Quit Game"), 18.f));
BtnQuit->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnQuitClicked);
AddPadded(MainPage, S, 5.f);
}
// ---- Singleplayer page ----
UVerticalBox* SoloPage = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("SoloPage"));
PageSwitcher->AddChild(SoloPage);
AddPadded(SoloPage, MakeLabel(TEXT("SoloTitle"), TEXT("Singleplayer"), 28.f), 4.f);
AddPadded(SoloPage, MakeLabel(TEXT("SoloMapLbl"), TEXT("Map"), 14.f), 2.f);
MapCombo = WidgetTree->ConstructWidget<UComboBoxString>(UComboBoxString::StaticClass(), TEXT("MapCombo"));
{
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("MapComboSize"));
S->SetWidthOverride(400.f);
S->SetContent(MapCombo);
AddPadded(SoloPage, S, 4.f);
}
{
UButton* Play = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("PlaySoloBtn"));
StyleMenuButton(Play);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("PlaySoloSize"));
S->SetWidthOverride(400.f);
S->SetHeightOverride(46.f);
S->SetContent(Play);
Play->SetContent(MakeLabel(TEXT("PlaySoloLbl"), TEXT("Play World"), 18.f));
Play->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnPlaySoloClicked);
AddPadded(SoloPage, S, 8.f);
}
{
UButton* Back = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("SoloBackBtn"));
StyleMenuButton(Back);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("SoloBackSize"));
S->SetWidthOverride(400.f);
S->SetHeightOverride(40.f);
S->SetContent(Back);
Back->SetContent(MakeLabel(TEXT("SoloBackLbl"), TEXT("Back"), 16.f));
Back->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnBackClicked);
AddPadded(SoloPage, S, 4.f);
}
// ---- Multiplayer page ----
UVerticalBox* MpPage = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("MpPage"));
PageSwitcher->AddChild(MpPage);
AddPadded(MpPage, MakeLabel(TEXT("MpTitle"), TEXT("Multiplayer"), 28.f), 4.f);
auto AddField = [&](UVerticalBox* Page, const TCHAR* LabelName, const TCHAR* Label, UWidget* Field, const TCHAR* SizeName)
{
AddPadded(Page, MakeLabel(LabelName, Label, 13.f), 2.f);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), SizeName);
S->SetWidthOverride(400.f);
S->SetContent(Field);
AddPadded(Page, S, 2.f);
};
AddPadded(MpPage, MakeLabel(TEXT("MpMapLbl"), TEXT("Map"), 13.f), 2.f);
MpMapCombo = WidgetTree->ConstructWidget<UComboBoxString>(UComboBoxString::StaticClass(), TEXT("MpMapCombo"));
{
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("MpMapComboSize"));
S->SetWidthOverride(400.f);
S->SetContent(MpMapCombo);
AddPadded(MpPage, S, 2.f);
}
BackendCombo = WidgetTree->ConstructWidget<UComboBoxString>(UComboBoxString::StaticClass(), TEXT("BackendCombo"));
BackendCombo->AddOption(TEXT("Auto"));
BackendCombo->AddOption(TEXT("Steam"));
BackendCombo->AddOption(TEXT("LAN"));
BackendCombo->SetSelectedIndex(0);
AddField(MpPage, TEXT("BackendLbl"), TEXT("Network"), BackendCombo, TEXT("BackendSize"));
ServerNameBox = WidgetTree->ConstructWidget<UEditableTextBox>(UEditableTextBox::StaticClass(), TEXT("ServerNameBox"));
ServerNameBox->SetText(FText::FromString(TEXT("VocationLife")));
AddField(MpPage, TEXT("NameLbl"), TEXT("Server Name"), ServerNameBox, TEXT("NameSize"));
PortBox = WidgetTree->ConstructWidget<UEditableTextBox>(UEditableTextBox::StaticClass(), TEXT("PortBox"));
PortBox->SetText(FText::FromString(TEXT("7777")));
AddField(MpPage, TEXT("PortLbl"), TEXT("Host Port"), PortBox, TEXT("PortSize"));
MaxPlayersBox = WidgetTree->ConstructWidget<UEditableTextBox>(UEditableTextBox::StaticClass(), TEXT("MaxPlayersBox"));
MaxPlayersBox->SetText(FText::FromString(TEXT("4")));
AddField(MpPage, TEXT("MaxLbl"), TEXT("Max Players"), MaxPlayersBox, TEXT("MaxSize"));
auto AddMpButton = [&](const TCHAR* Name, const TCHAR* Label, TFunction<void()> Bind)
{
UButton* B = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), Name);
StyleMenuButton(B);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), *FString::Printf(TEXT("%sSize"), Name));
S->SetWidthOverride(400.f);
S->SetHeightOverride(42.f);
S->SetContent(B);
B->SetContent(MakeLabel(*FString::Printf(TEXT("%sLbl"), Name), Label, 16.f));
Bind();
AddPadded(MpPage, S, 4.f);
return B;
};
{
UButton* B = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("HostBtn"));
StyleMenuButton(B);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("HostBtnSize"));
S->SetWidthOverride(400.f); S->SetHeightOverride(42.f); S->SetContent(B);
B->SetContent(MakeLabel(TEXT("HostBtnLbl"), TEXT("Host Game"), 16.f));
B->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnHostClicked);
AddPadded(MpPage, S, 4.f);
}
{
UButton* B = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("FindSteamBtn"));
StyleMenuButton(B);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("FindSteamBtnSize"));
S->SetWidthOverride(400.f); S->SetHeightOverride(42.f); S->SetContent(B);
B->SetContent(MakeLabel(TEXT("FindSteamBtnLbl"), TEXT("Find Steam Games"), 16.f));
B->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnFindSteamClicked);
AddPadded(MpPage, S, 4.f);
}
{
UButton* B = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("FindLanBtn"));
StyleMenuButton(B);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("FindLanBtnSize"));
S->SetWidthOverride(400.f); S->SetHeightOverride(42.f); S->SetContent(B);
B->SetContent(MakeLabel(TEXT("FindLanBtnLbl"), TEXT("Find LAN Games"), 16.f));
B->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnFindLanClicked);
AddPadded(MpPage, S, 4.f);
}
SessionCombo = WidgetTree->ConstructWidget<UComboBoxString>(UComboBoxString::StaticClass(), TEXT("SessionCombo"));
AddField(MpPage, TEXT("SessionsLbl"), TEXT("Found Sessions"), SessionCombo, TEXT("SessionSize"));
{
UButton* B = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("JoinBtn"));
StyleMenuButton(B);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("JoinBtnSize"));
S->SetWidthOverride(400.f); S->SetHeightOverride(42.f); S->SetContent(B);
B->SetContent(MakeLabel(TEXT("JoinBtnLbl"), TEXT("Join Selected"), 16.f));
B->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnJoinSelectedClicked);
AddPadded(MpPage, S, 4.f);
}
IpBox = WidgetTree->ConstructWidget<UEditableTextBox>(UEditableTextBox::StaticClass(), TEXT("IpBox"));
IpBox->SetText(FText::FromString(TEXT("127.0.0.1")));
AddField(MpPage, TEXT("IpLbl"), TEXT("Direct Connect IP"), IpBox, TEXT("IpSize"));
JoinPortBox = WidgetTree->ConstructWidget<UEditableTextBox>(UEditableTextBox::StaticClass(), TEXT("JoinPortBox"));
JoinPortBox->SetText(FText::FromString(TEXT("7777")));
AddField(MpPage, TEXT("JoinPortLbl"), TEXT("Port"), JoinPortBox, TEXT("JoinPortSize"));
{
UButton* B = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("ConnectBtn"));
StyleMenuButton(B);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("ConnectBtnSize"));
S->SetWidthOverride(400.f); S->SetHeightOverride(42.f); S->SetContent(B);
B->SetContent(MakeLabel(TEXT("ConnectBtnLbl"), TEXT("Connect by IP:Port"), 16.f));
B->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnConnectIpClicked);
AddPadded(MpPage, S, 4.f);
}
{
UButton* B = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("MpBackBtn"));
StyleMenuButton(B);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("MpBackBtnSize"));
S->SetWidthOverride(400.f); S->SetHeightOverride(42.f); S->SetContent(B);
B->SetContent(MakeLabel(TEXT("MpBackBtnLbl"), TEXT("Back"), 16.f));
B->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnBackClicked);
AddPadded(MpPage, S, 4.f);
}
// ---- Options page ----
UVerticalBox* OptPage = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("OptPage"));
PageSwitcher->AddChild(OptPage);
AddPadded(OptPage, MakeLabel(TEXT("OptTitle"), TEXT("Options"), 28.f), 4.f);
AddPadded(OptPage, MakeLabel(TEXT("GfxLbl"), TEXT("Graphics Preset"), 14.f), 4.f);
auto AddGfxButton = [&](const TCHAR* Name, const TCHAR* Label)
{
UButton* B = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), Name);
StyleMenuButton(B);
USizeBox* S = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), *FString::Printf(TEXT("%sSize"), Name));
S->SetWidthOverride(400.f);
S->SetHeightOverride(40.f);
S->SetContent(B);
B->SetContent(MakeLabel(*FString::Printf(TEXT("%sLbl"), Name), Label, 16.f));
AddPadded(OptPage, S, 4.f);
return B;
};
AddGfxButton(TEXT("GfxLow"), TEXT("Low"))->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnGraphicsLow);
AddGfxButton(TEXT("GfxMed"), TEXT("Medium"))->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnGraphicsMedium);
AddGfxButton(TEXT("GfxHigh"), TEXT("High"))->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnGraphicsHigh);
AddGfxButton(TEXT("GfxUltra"), TEXT("Ultra"))->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnGraphicsUltra);
AddGfxButton(TEXT("GfxRT"), TEXT("Ray Tracing"))->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnGraphicsRayTracing);
AddGfxButton(TEXT("OptBack"), TEXT("Back"))->OnClicked.AddDynamic(this, &UVocationMainMenuWidget::OnBackClicked);
StatusText = MakeLabel(TEXT("Status"), TEXT(""), 13.f);
StatusText->SetColorAndOpacity(FSlateColor(FLinearColor(0.75f, 0.8f, 0.85f, 1.f)));
AddPadded(CenterColumn, StatusText, 12.f);
VersionText = MakeLabel(TEXT("Version"), TEXT("VocationLife 0.1.0"), 12.f);
VersionText->SetJustification(ETextJustify::Left);
if (UOverlaySlot* VerSlot = Overlay->AddChildToOverlay(VersionText))
{
VerSlot->SetHorizontalAlignment(HAlign_Left);
VerSlot->SetVerticalAlignment(VAlign_Bottom);
VerSlot->SetPadding(FMargin(16.f));
}
}
void UVocationMainMenuWidget::ShowPage(EMenuPage Page)
{
if (PageSwitcher)
{
PageSwitcher->SetActiveWidgetIndex(static_cast<int32>(Page));
}
}
void UVocationMainMenuWidget::RefreshMaps()
{
CachedMaps = UVocationServerSettings::GetAvailableMaps();
auto Fill = [this](UComboBoxString* Combo)
{
if (!Combo)
{
return;
}
Combo->ClearOptions();
for (const FVocationMapOption& Map : CachedMaps)
{
Combo->AddOption(Map.DisplayName);
}
if (CachedMaps.Num() > 0)
{
Combo->SetSelectedIndex(0);
}
};
Fill(MapCombo);
Fill(MpMapCombo);
}
void UVocationMainMenuWidget::SetStatus(const FString& Message)
{
if (StatusText)
{
StatusText->SetText(FText::FromString(Message));
}
}
void UVocationMainMenuWidget::LeaveStartMenu()
{
if (UVocationGameInstance* GI = GetGameInstance<UVocationGameInstance>())
{
GI->MarkGameplayStarted();
}
if (APlayerController* PC = GetOwningPlayer())
{
PC->bShowMouseCursor = false;
PC->SetInputMode(FInputModeGameOnly());
}
RemoveFromParent();
}
void UVocationMainMenuWidget::OnSingleplayerClicked() { ShowPage(EMenuPage::Singleplayer); }
void UVocationMainMenuWidget::OnMultiplayerClicked() { ShowPage(EMenuPage::Multiplayer); }
void UVocationMainMenuWidget::OnOptionsClicked() { ShowPage(EMenuPage::Options); }
void UVocationMainMenuWidget::OnBackClicked() { ShowPage(EMenuPage::Main); }
void UVocationMainMenuWidget::OnQuitClicked()
{
if (APlayerController* PC = GetOwningPlayer())
{
UKismetSystemLibrary::QuitGame(this, PC, EQuitPreference::Quit, false);
}
}
void UVocationMainMenuWidget::OnPlaySoloClicked()
{
if (UVocationSessionSubsystem* Sessions = GetGameInstance()->GetSubsystem<UVocationSessionSubsystem>())
{
const int32 MapIndex = MapCombo ? MapCombo->GetSelectedIndex() : 0;
const FString MapPath = CachedMaps.IsValidIndex(MapIndex) ? CachedMaps[MapIndex].MapPath : TEXT("/Engine/Maps/Entry");
LeaveStartMenu();
Sessions->TravelToMap(MapPath, false, 7777);
}
}
void UVocationMainMenuWidget::OnHostClicked()
{
UVocationSessionSubsystem* Sessions = GetGameInstance() ? GetGameInstance()->GetSubsystem<UVocationSessionSubsystem>() : nullptr;
if (!Sessions)
{
return;
}
const int32 MapIndex = MpMapCombo ? MpMapCombo->GetSelectedIndex() : 0;
const FString MapPath = CachedMaps.IsValidIndex(MapIndex) ? CachedMaps[MapIndex].MapPath : TEXT("/Engine/Maps/Entry");
const int32 Port = PortBox ? FCString::Atoi(*PortBox->GetText().ToString()) : 7777;
const int32 MaxPlayers = MaxPlayersBox ? FCString::Atoi(*MaxPlayersBox->GetText().ToString()) : 4;
const FString Name = ServerNameBox ? ServerNameBox->GetText().ToString() : TEXT("VocationLife");
EVocationNetBackend Backend = EVocationNetBackend::Auto;
const int32 BackendIndex = BackendCombo ? BackendCombo->GetSelectedIndex() : 0;
if (BackendIndex == 1) Backend = EVocationNetBackend::Steam;
if (BackendIndex == 2) Backend = EVocationNetBackend::LAN;
SetStatus(TEXT("Hosting..."));
LeaveStartMenu();
Sessions->HostSession(MaxPlayers, Name, MapPath, Port, Backend, Backend == EVocationNetBackend::LAN);
}
void UVocationMainMenuWidget::OnFindSteamClicked()
{
if (UVocationSessionSubsystem* Sessions = GetGameInstance()->GetSubsystem<UVocationSessionSubsystem>())
{
SetStatus(TEXT("Searching Steam..."));
Sessions->FindSessions(EVocationNetBackend::Steam, false);
}
}
void UVocationMainMenuWidget::OnFindLanClicked()
{
if (UVocationSessionSubsystem* Sessions = GetGameInstance()->GetSubsystem<UVocationSessionSubsystem>())
{
SetStatus(TEXT("Searching LAN..."));
Sessions->FindSessions(EVocationNetBackend::LAN, true);
}
}
void UVocationMainMenuWidget::OnJoinSelectedClicked()
{
if (UVocationSessionSubsystem* Sessions = GetGameInstance()->GetSubsystem<UVocationSessionSubsystem>())
{
const int32 Index = SessionCombo ? SessionCombo->GetSelectedIndex() : INDEX_NONE;
if (Index == INDEX_NONE)
{
SetStatus(TEXT("No session selected"));
return;
}
SetStatus(TEXT("Joining..."));
LeaveStartMenu();
Sessions->JoinSessionByIndex(Index);
}
}
void UVocationMainMenuWidget::OnConnectIpClicked()
{
if (UVocationSessionSubsystem* Sessions = GetGameInstance()->GetSubsystem<UVocationSessionSubsystem>())
{
const FString IP = IpBox ? IpBox->GetText().ToString() : TEXT("127.0.0.1");
const int32 Port = JoinPortBox ? FCString::Atoi(*JoinPortBox->GetText().ToString()) : 7777;
SetStatus(FString::Printf(TEXT("Connecting %s:%d"), *IP, Port));
LeaveStartMenu();
Sessions->ConnectByIP(IP, Port);
}
}
void UVocationMainMenuWidget::OnGraphicsLow()
{
if (UVocationGameInstance* GI = GetGameInstance<UVocationGameInstance>())
{
GI->SetGraphicsPreset(EVocationGraphicsPreset::Low, false);
SetStatus(TEXT("Graphics: Low"));
}
}
void UVocationMainMenuWidget::OnGraphicsMedium()
{
if (UVocationGameInstance* GI = GetGameInstance<UVocationGameInstance>())
{
GI->SetGraphicsPreset(EVocationGraphicsPreset::Medium, false);
SetStatus(TEXT("Graphics: Medium"));
}
}
void UVocationMainMenuWidget::OnGraphicsHigh()
{
if (UVocationGameInstance* GI = GetGameInstance<UVocationGameInstance>())
{
GI->SetGraphicsPreset(EVocationGraphicsPreset::High, false);
SetStatus(TEXT("Graphics: High"));
}
}
void UVocationMainMenuWidget::OnGraphicsUltra()
{
if (UVocationGameInstance* GI = GetGameInstance<UVocationGameInstance>())
{
GI->SetGraphicsPreset(EVocationGraphicsPreset::Ultra, false);
SetStatus(TEXT("Graphics: Ultra"));
}
}
void UVocationMainMenuWidget::OnGraphicsRayTracing()
{
if (UVocationGameInstance* GI = GetGameInstance<UVocationGameInstance>())
{
GI->SetGraphicsPreset(EVocationGraphicsPreset::RayTracing, true);
SetStatus(TEXT("Graphics: Ray Tracing"));
}
}
void UVocationMainMenuWidget::OnSessionSearchDetailed(const TArray<FVocationSessionSearchEntry>& Sessions)
{
CachedSessions = Sessions;
if (!SessionCombo)
{
return;
}
SessionCombo->ClearOptions();
for (const FVocationSessionSearchEntry& Entry : Sessions)
{
SessionCombo->AddOption(FString::Printf(TEXT("%s [%s] %d/%d"),
*Entry.DisplayName,
*Entry.MapName,
Entry.MaxPlayers - Entry.OpenSlots,
Entry.MaxPlayers));
}
if (Sessions.Num() > 0)
{
SessionCombo->SetSelectedIndex(0);
SetStatus(FString::Printf(TEXT("Found %d session(s)"), Sessions.Num()));
}
else
{
SetStatus(TEXT("No sessions found"));
}
}
void UVocationMainMenuWidget::OnSessionJoined(bool bSuccess)
{
SetStatus(bSuccess ? TEXT("Connected") : TEXT("Connection failed"));
if (bSuccess)
{
LeaveStartMenu();
}
}

View File

@ -5,6 +5,7 @@
#include "VocationHUD.h" #include "VocationHUD.h"
#include "VocationSessionSubsystem.h" #include "VocationSessionSubsystem.h"
#include "VocationGameInstance.h" #include "VocationGameInstance.h"
#include "VocationMainMenuWidget.h"
#include "EnhancedInputComponent.h" #include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h" #include "EnhancedInputSubsystems.h"
#include "InputAction.h" #include "InputAction.h"
@ -29,7 +30,7 @@ void AVocationPlayerController::BeginPlay()
LocalPlayer->GetSubsystem<UEnhancedInputLocalPlayerSubsystem>()) LocalPlayer->GetSubsystem<UEnhancedInputLocalPlayerSubsystem>())
{ {
Subsystem->AddMappingContext(SharedMappingContext, SharedMappingPriority); Subsystem->AddMappingContext(SharedMappingContext, SharedMappingPriority);
Subsystem->AddMappingContext(FirstPersonMappingContext, ModeMappingPriority); Subsystem->AddMappingContext(TopDownMappingContext, ModeMappingPriority);
} }
} }
@ -42,6 +43,12 @@ void AVocationPlayerController::BeginPlay()
{ {
GI->SetGraphicsPreset(GI->GetGraphicsPreset(), GI->IsRayTracingEnabled()); GI->SetGraphicsPreset(GI->GetGraphicsPreset(), GI->IsRayTracingEnabled());
} }
// Start menu only once per game session — not reopenable in-game (M reserved for map).
if (IsLocalController() && !IsRunningDedicatedServer())
{
ShowStartMenuIfNeeded();
}
} }
void AVocationPlayerController::SetupInputComponent() void AVocationPlayerController::SetupInputComponent()
@ -110,11 +117,39 @@ void AVocationPlayerController::ClearInteractionPrompt()
} }
} }
void AVocationPlayerController::ShowStartMenuIfNeeded()
{
UVocationGameInstance* GI = GetGameInstance<UVocationGameInstance>();
if (!GI || GI->HasGameplayStarted())
{
return;
}
if (MultiplayerMenu && MultiplayerMenu->IsInViewport())
{
return;
}
MultiplayerMenu = CreateWidget<UVocationMainMenuWidget>(this, UVocationMainMenuWidget::StaticClass());
if (MultiplayerMenu)
{
MultiplayerMenu->AddToViewport(100);
bShowMouseCursor = true;
FInputModeUIOnly Mode;
Mode.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);
SetInputMode(Mode);
}
}
void AVocationPlayerController::HostCoopGame() void AVocationPlayerController::HostCoopGame()
{ {
if (UVocationSessionSubsystem* Sessions = GetGameInstance()->GetSubsystem<UVocationSessionSubsystem>()) if (UVocationSessionSubsystem* Sessions = GetGameInstance()->GetSubsystem<UVocationSessionSubsystem>())
{ {
Sessions->HostSession(4, TEXT("VocationLife")); if (UVocationGameInstance* GI = GetGameInstance<UVocationGameInstance>())
{
GI->MarkGameplayStarted();
}
Sessions->HostSession(4, TEXT("VocationLife"), TEXT("/Engine/Maps/Entry"), 7777, EVocationNetBackend::Auto, false);
} }
} }
@ -175,7 +210,7 @@ void AVocationPlayerController::CreateRuntimeInputAssets()
SharedMappingContext->MapKey(JumpAction, EKeys::SpaceBar); SharedMappingContext->MapKey(JumpAction, EKeys::SpaceBar);
SharedMappingContext->MapKey(InteractAction, EKeys::E); SharedMappingContext->MapKey(InteractAction, EKeys::E);
SharedMappingContext->MapKey(AttackAction, EKeys::LeftMouseButton); SharedMappingContext->MapKey(AttackAction, EKeys::LeftMouseButton);
SharedMappingContext->MapKey(ToggleCameraAction, EKeys::V); SharedMappingContext->MapKey(ToggleCameraAction, EKeys::C);
SharedMappingContext->MapKey(InventoryAction, EKeys::I); SharedMappingContext->MapKey(InventoryAction, EKeys::I);
SharedMappingContext->MapKey(PauseAction, EKeys::Escape); SharedMappingContext->MapKey(PauseAction, EKeys::Escape);
SharedMappingContext->MapKey(JumpAction, EKeys::Gamepad_FaceButton_Bottom); SharedMappingContext->MapKey(JumpAction, EKeys::Gamepad_FaceButton_Bottom);

View File

@ -0,0 +1,39 @@
// Copyright VocationLife Project. All Rights Reserved.
#include "VocationServerSettings.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/Paths.h"
void UVocationServerSettings::LoadFromDisk()
{
const FString ConfigPath = FPaths::ProjectConfigDir() / TEXT("ServerConfig.ini");
LoadConfig(GetClass(), *ConfigPath);
}
void UVocationServerSettings::SaveToDisk()
{
const FString ConfigPath = FPaths::ProjectConfigDir() / TEXT("ServerConfig.ini");
SaveConfig(CPF_Config, *ConfigPath);
}
TArray<FVocationMapOption> UVocationServerSettings::GetAvailableMaps()
{
TArray<FVocationMapOption> Maps;
FVocationMapOption Entry;
Entry.DisplayName = TEXT("Test Entry (Auto World)");
Entry.MapPath = TEXT("/Engine/Maps/Entry");
Maps.Add(Entry);
FVocationMapOption Intro;
Intro.DisplayName = TEXT("Intro Room (Template)");
Intro.MapPath = TEXT("/Game/DemoTemplate/_Core/Lvl_IntroRoom");
Maps.Add(Intro);
FVocationMapOption FirstPerson;
FirstPerson.DisplayName = TEXT("First Person Level");
FirstPerson.MapPath = TEXT("/Game/FirstPerson/Lvl_FirstPerson");
Maps.Add(FirstPerson);
return Maps;
}

View File

@ -2,54 +2,132 @@
#include "VocationSessionSubsystem.h" #include "VocationSessionSubsystem.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineSubsystemUtils.h"
#include "OnlineSubsystemNames.h"
#include "OnlineSessionSettings.h" #include "OnlineSessionSettings.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "Online/OnlineSessionNames.h"
#include "Kismet/GameplayStatics.h"
#include "GameFramework/PlayerController.h"
#include "Engine/World.h"
#include "Engine/LocalPlayer.h"
static const FName VOCATION_SESSION_NAME = TEXT("VocationLifeSession"); static const FName VOCATION_SESSION_NAME = TEXT("VocationLifeSession");
static const FName VOCATION_SETTING_SESSION_NAME = TEXT("SESSION_NAME");
static const FName VOCATION_SETTING_MAPNAME = TEXT("VLMAPNAME");
static const FName VOCATION_SEARCH_PRESENCE = TEXT("PRESENCESEARCH");
void UVocationSessionSubsystem::HostSession(int32 MaxPlayers, const FString& SessionName) void UVocationSessionSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{ {
IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get(); Super::Initialize(Collection);
}
bool UVocationSessionSubsystem::IsSteamAvailable() const
{
if (IOnlineSubsystem* Steam = IOnlineSubsystem::Get(STEAM_SUBSYSTEM))
{
return Steam->GetSessionInterface().IsValid();
}
return false;
}
FString UVocationSessionSubsystem::GetActiveSubsystemName() const
{
if (IOnlineSubsystem* Subsystem = IOnlineSubsystem::Get())
{
return Subsystem->GetSubsystemName().ToString();
}
return TEXT("None");
}
TArray<FVocationMapOption> UVocationSessionSubsystem::GetMapList() const
{
return UVocationServerSettings::GetAvailableMaps();
}
IOnlineSubsystem* UVocationSessionSubsystem::ResolveSubsystem(EVocationNetBackend Backend) const
{
switch (Backend)
{
case EVocationNetBackend::Steam:
return IOnlineSubsystem::Get(STEAM_SUBSYSTEM);
case EVocationNetBackend::LAN:
return IOnlineSubsystem::Get(NULL_SUBSYSTEM);
case EVocationNetBackend::Auto:
default:
if (IsSteamAvailable())
{
return IOnlineSubsystem::Get(STEAM_SUBSYSTEM);
}
return IOnlineSubsystem::Get();
}
}
void UVocationSessionSubsystem::HostSession(
int32 MaxPlayers,
const FString& SessionName,
const FString& MapPath,
int32 Port,
EVocationNetBackend Backend,
bool bLANOnly)
{
PendingMapPath = MapPath.IsEmpty() ? TEXT("/Engine/Maps/Entry") : MapPath;
PendingPort = Port > 0 ? Port : 7777;
IOnlineSubsystem* OnlineSubsystem = ResolveSubsystem(Backend);
if (!OnlineSubsystem) if (!OnlineSubsystem)
{ {
OnSessionJoined.Broadcast(false); // Fallback: start listen server without OSS
TravelToMap(PendingMapPath, true, PendingPort);
bIsHosting = true;
OnHostReady.Broadcast(true, FString::Printf(TEXT("%s?listen"), *PendingMapPath));
OnSessionJoined.Broadcast(true);
return; return;
} }
IOnlineSessionPtr Sessions = OnlineSubsystem->GetSessionInterface(); IOnlineSessionPtr Sessions = OnlineSubsystem->GetSessionInterface();
if (!Sessions.IsValid()) if (!Sessions.IsValid())
{ {
OnSessionJoined.Broadcast(false); TravelToMap(PendingMapPath, true, PendingPort);
bIsHosting = true;
OnHostReady.Broadcast(true, FString::Printf(TEXT("%s?listen"), *PendingMapPath));
OnSessionJoined.Broadcast(true);
return; return;
} }
Sessions->DestroySession(VOCATION_SESSION_NAME);
CreateSessionDelegateHandle = Sessions->AddOnCreateSessionCompleteDelegate_Handle( CreateSessionDelegateHandle = Sessions->AddOnCreateSessionCompleteDelegate_Handle(
FOnCreateSessionCompleteDelegate::CreateUObject(this, &UVocationSessionSubsystem::OnCreateSessionComplete)); FOnCreateSessionCompleteDelegate::CreateUObject(this, &UVocationSessionSubsystem::OnCreateSessionComplete));
TSharedRef<FOnlineSessionSettings> SessionSettings = MakeShared<FOnlineSessionSettings>(); const bool bUseLAN = bLANOnly || OnlineSubsystem->GetSubsystemName() == NULL_SUBSYSTEM;
SessionSettings->bIsLANMatch = true;
SessionSettings->NumPublicConnections = MaxPlayers;
SessionSettings->bShouldAdvertise = true;
SessionSettings->bUsesPresence = true;
SessionSettings->Set(FName(TEXT("SESSION_NAME")), SessionName, EOnlineDataAdvertisementType::ViaOnlineServiceAndPing);
const ULocalPlayer* LocalPlayer = GetWorld() && GetWorld()->GetFirstLocalPlayerFromController() FOnlineSessionSettings SessionSettings;
? GetWorld()->GetFirstLocalPlayerFromController() SessionSettings.bIsLANMatch = bUseLAN;
: nullptr; SessionSettings.NumPublicConnections = MaxPlayers;
SessionSettings.bShouldAdvertise = true;
SessionSettings.bAllowJoinInProgress = true;
SessionSettings.bAllowJoinViaPresence = !bUseLAN;
SessionSettings.bUsesPresence = !bUseLAN;
SessionSettings.bUseLobbiesIfAvailable = !bUseLAN;
SessionSettings.Set(VOCATION_SETTING_SESSION_NAME, SessionName, EOnlineDataAdvertisementType::ViaOnlineServiceAndPing);
SessionSettings.Set(VOCATION_SETTING_MAPNAME, PendingMapPath, EOnlineDataAdvertisementType::ViaOnlineServiceAndPing);
if (!Sessions->CreateSession(0, VOCATION_SESSION_NAME, *SessionSettings)) if (!Sessions->CreateSession(0, VOCATION_SESSION_NAME, SessionSettings))
{ {
Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionDelegateHandle); Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionDelegateHandle);
OnHostReady.Broadcast(false, TEXT(""));
OnSessionJoined.Broadcast(false); OnSessionJoined.Broadcast(false);
} }
} }
void UVocationSessionSubsystem::FindSessions() void UVocationSessionSubsystem::FindSessions(EVocationNetBackend Backend, bool bLANOnly)
{ {
IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get(); IOnlineSubsystem* OnlineSubsystem = ResolveSubsystem(Backend);
if (!OnlineSubsystem) if (!OnlineSubsystem)
{ {
OnSessionSearchComplete.Broadcast({}); OnSessionSearchComplete.Broadcast({});
OnSessionSearchDetailed.Broadcast({});
return; return;
} }
@ -57,6 +135,7 @@ void UVocationSessionSubsystem::FindSessions()
if (!Sessions.IsValid()) if (!Sessions.IsValid())
{ {
OnSessionSearchComplete.Broadcast({}); OnSessionSearchComplete.Broadcast({});
OnSessionSearchDetailed.Broadcast({});
return; return;
} }
@ -64,20 +143,33 @@ void UVocationSessionSubsystem::FindSessions()
FOnFindSessionsCompleteDelegate::CreateUObject(this, &UVocationSessionSubsystem::OnFindSessionsComplete)); FOnFindSessionsCompleteDelegate::CreateUObject(this, &UVocationSessionSubsystem::OnFindSessionsComplete));
SessionSearch = MakeShared<FOnlineSessionSearch>(); SessionSearch = MakeShared<FOnlineSessionSearch>();
SessionSearch->bIsLanQuery = true; SessionSearch->bIsLanQuery = bLANOnly || OnlineSubsystem->GetSubsystemName() == NULL_SUBSYSTEM;
SessionSearch->MaxSearchResults = 20; SessionSearch->MaxSearchResults = 50;
SessionSearch->QuerySettings.Set(FName(TEXT("PRESENCESEARCH")), true, EOnlineComparisonOp::Equals); if (!SessionSearch->bIsLanQuery)
{
SessionSearch->QuerySettings.Set(VOCATION_SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
}
if (!Sessions->FindSessions(0, SessionSearch.ToSharedRef())) if (!Sessions->FindSessions(0, SessionSearch.ToSharedRef()))
{ {
Sessions->ClearOnFindSessionsCompleteDelegate_Handle(FindSessionsDelegateHandle); Sessions->ClearOnFindSessionsCompleteDelegate_Handle(FindSessionsDelegateHandle);
OnSessionSearchComplete.Broadcast({}); OnSessionSearchComplete.Broadcast({});
OnSessionSearchDetailed.Broadcast({});
} }
} }
void UVocationSessionSubsystem::JoinSessionByIndex(int32 SessionIndex) void UVocationSessionSubsystem::JoinSessionByIndex(int32 SessionIndex)
{ {
IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get(); IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get();
if (IsSteamAvailable())
{
// Prefer the same subsystem that found the session if Steam is up
if (IOnlineSubsystem* Steam = IOnlineSubsystem::Get(STEAM_SUBSYSTEM))
{
OnlineSubsystem = Steam;
}
}
if (!OnlineSubsystem || !SessionSearch.IsValid()) if (!OnlineSubsystem || !SessionSearch.IsValid())
{ {
OnSessionJoined.Broadcast(false); OnSessionJoined.Broadcast(false);
@ -101,15 +193,66 @@ void UVocationSessionSubsystem::JoinSessionByIndex(int32 SessionIndex)
} }
} }
void UVocationSessionSubsystem::ConnectByIP(const FString& Address, int32 Port)
{
UWorld* World = GetWorld();
if (!World)
{
OnSessionJoined.Broadcast(false);
return;
}
APlayerController* PC = World->GetFirstPlayerController();
if (!PC)
{
OnSessionJoined.Broadcast(false);
return;
}
const int32 UsePort = Port > 0 ? Port : 7777;
FString TravelURL = Address;
if (!TravelURL.Contains(TEXT(":")))
{
TravelURL = FString::Printf(TEXT("%s:%d"), *Address, UsePort);
}
PC->ClientTravel(TravelURL, TRAVEL_Absolute);
OnSessionJoined.Broadcast(true);
}
void UVocationSessionSubsystem::TravelToMap(const FString& MapPath, bool bAsListenServer, int32 Port)
{
UWorld* World = GetWorld();
if (!World)
{
return;
}
FString Options;
if (bAsListenServer)
{
Options = FString::Printf(TEXT("listen?Port=%d"), Port > 0 ? Port : 7777);
}
UGameplayStatics::OpenLevel(World, FName(*MapPath), true, Options);
}
void UVocationSessionSubsystem::DestroySession() void UVocationSessionSubsystem::DestroySession()
{ {
if (IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get()) auto DestroyOn = [](IOnlineSubsystem* Subsystem)
{ {
if (IOnlineSessionPtr Sessions = OnlineSubsystem->GetSessionInterface()) if (Subsystem)
{ {
Sessions->DestroySession(VOCATION_SESSION_NAME); if (IOnlineSessionPtr Sessions = Subsystem->GetSessionInterface())
{
Sessions->DestroySession(VOCATION_SESSION_NAME);
}
} }
} };
DestroyOn(IOnlineSubsystem::Get());
DestroyOn(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
DestroyOn(IOnlineSubsystem::Get(NULL_SUBSYSTEM));
bIsHosting = false; bIsHosting = false;
} }
@ -122,45 +265,125 @@ void UVocationSessionSubsystem::OnCreateSessionComplete(FName SessionName, bool
Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionDelegateHandle); Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionDelegateHandle);
} }
} }
if (IOnlineSubsystem* Steam = IOnlineSubsystem::Get(STEAM_SUBSYSTEM))
{
if (IOnlineSessionPtr Sessions = Steam->GetSessionInterface())
{
Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionDelegateHandle);
}
}
bIsHosting = bWasSuccessful; bIsHosting = bWasSuccessful;
if (bWasSuccessful)
{
TravelToMap(PendingMapPath, true, PendingPort);
OnHostReady.Broadcast(true, FString::Printf(TEXT("%s?listen"), *PendingMapPath));
}
else
{
OnHostReady.Broadcast(false, TEXT(""));
}
OnSessionJoined.Broadcast(bWasSuccessful); OnSessionJoined.Broadcast(bWasSuccessful);
} }
void UVocationSessionSubsystem::OnFindSessionsComplete(bool bWasSuccessful) void UVocationSessionSubsystem::OnFindSessionsComplete(bool bWasSuccessful)
{ {
TArray<FString> SessionNames; TArray<FString> SessionNames;
TArray<FVocationSessionSearchEntry> Detailed;
if (bWasSuccessful && SessionSearch.IsValid()) if (bWasSuccessful && SessionSearch.IsValid())
{ {
for (const FOnlineSessionSearchResult& Result : SessionSearch->SearchResults) for (const FOnlineSessionSearchResult& Result : SessionSearch->SearchResults)
{ {
FString Name; FVocationSessionSearchEntry Entry;
Result.Session.SessionSettings.Get(FName(TEXT("SESSION_NAME")), Name); Result.Session.SessionSettings.Get(VOCATION_SETTING_SESSION_NAME, Entry.DisplayName);
SessionNames.Add(Name.IsEmpty() ? TEXT("VocationLife Server") : Name); Result.Session.SessionSettings.Get(VOCATION_SETTING_MAPNAME, Entry.MapName);
Entry.MaxPlayers = Result.Session.SessionSettings.NumPublicConnections;
Entry.OpenSlots = Result.Session.NumOpenPublicConnections;
Entry.bIsLAN = Result.Session.SessionSettings.bIsLANMatch;
if (Entry.DisplayName.IsEmpty())
{
Entry.DisplayName = TEXT("VocationLife Server");
}
SessionNames.Add(Entry.DisplayName);
Detailed.Add(Entry);
} }
} }
if (IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get()) auto ClearFind = [](IOnlineSubsystem* Subsystem, FDelegateHandle& Handle)
{ {
if (IOnlineSessionPtr Sessions = OnlineSubsystem->GetSessionInterface()) if (Subsystem)
{ {
Sessions->ClearOnFindSessionsCompleteDelegate_Handle(FindSessionsDelegateHandle); if (IOnlineSessionPtr Sessions = Subsystem->GetSessionInterface())
{
Sessions->ClearOnFindSessionsCompleteDelegate_Handle(Handle);
}
} }
} };
ClearFind(IOnlineSubsystem::Get(), FindSessionsDelegateHandle);
ClearFind(IOnlineSubsystem::Get(STEAM_SUBSYSTEM), FindSessionsDelegateHandle);
OnSessionSearchComplete.Broadcast(SessionNames); OnSessionSearchComplete.Broadcast(SessionNames);
OnSessionSearchDetailed.Broadcast(Detailed);
} }
void UVocationSessionSubsystem::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result) void UVocationSessionSubsystem::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result)
{ {
if (IOnlineSubsystem* OnlineSubsystem = IOnlineSubsystem::Get()) auto ClearJoin = [](IOnlineSubsystem* Subsystem, FDelegateHandle& Handle)
{ {
if (IOnlineSessionPtr Sessions = OnlineSubsystem->GetSessionInterface()) if (Subsystem)
{ {
Sessions->ClearOnJoinSessionCompleteDelegate_Handle(JoinSessionDelegateHandle); if (IOnlineSessionPtr Sessions = Subsystem->GetSessionInterface())
{
Sessions->ClearOnJoinSessionCompleteDelegate_Handle(Handle);
}
} }
} };
ClearJoin(IOnlineSubsystem::Get(), JoinSessionDelegateHandle);
ClearJoin(IOnlineSubsystem::Get(STEAM_SUBSYSTEM), JoinSessionDelegateHandle);
const bool bSuccess = Result == EOnJoinSessionCompleteResult::Success; const bool bSuccess = Result == EOnJoinSessionCompleteResult::Success;
if (bSuccess)
{
TravelAfterSuccessfulJoin();
}
OnSessionJoined.Broadcast(bSuccess); OnSessionJoined.Broadcast(bSuccess);
} }
void UVocationSessionSubsystem::TravelAfterSuccessfulJoin()
{
UWorld* World = GetWorld();
if (!World)
{
return;
}
APlayerController* PC = World->GetFirstPlayerController();
if (!PC)
{
return;
}
FString ConnectInfo;
IOnlineSubsystem* Subsystems[] = {
IOnlineSubsystem::Get(STEAM_SUBSYSTEM),
IOnlineSubsystem::Get(),
IOnlineSubsystem::Get(NULL_SUBSYSTEM)
};
for (IOnlineSubsystem* Subsystem : Subsystems)
{
if (!Subsystem)
{
continue;
}
if (IOnlineSessionPtr Sessions = Subsystem->GetSessionInterface())
{
if (Sessions->GetResolvedConnectString(VOCATION_SESSION_NAME, ConnectInfo))
{
PC->ClientTravel(ConnectInfo, TRAVEL_Absolute);
return;
}
}
}
}

View File

@ -12,7 +12,6 @@
#include "Components/SkyLightComponent.h" #include "Components/SkyLightComponent.h"
#include "EngineUtils.h" #include "EngineUtils.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "UObject/ConstructorHelpers.h"
AVocationTestWorldBuilder::AVocationTestWorldBuilder() AVocationTestWorldBuilder::AVocationTestWorldBuilder()
{ {
@ -36,15 +35,15 @@ void AVocationTestWorldBuilder::BuildTestWorld()
return; return;
} }
static ConstructorHelpers::FObjectFinder<UStaticMesh> PlaneMesh(TEXT("/Engine/BasicShapes/Plane.Plane")); UStaticMesh* PlaneMesh = LoadObject<UStaticMesh>(nullptr, TEXT("/Engine/BasicShapes/Plane.Plane"));
if (PlaneMesh.Succeeded()) if (PlaneMesh)
{ {
FActorSpawnParameters SpawnParams; FActorSpawnParameters SpawnParams;
SpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; SpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
if (AStaticMeshActor* Floor = World->SpawnActor<AStaticMeshActor>(FVector::ZeroVector, FRotator::ZeroRotator, SpawnParams)) if (AStaticMeshActor* Floor = World->SpawnActor<AStaticMeshActor>(FVector::ZeroVector, FRotator::ZeroRotator, SpawnParams))
{ {
Floor->GetStaticMeshComponent()->SetStaticMesh(PlaneMesh.Object); Floor->GetStaticMeshComponent()->SetStaticMesh(PlaneMesh);
Floor->SetActorScale3D(FVector(20.f, 20.f, 1.f)); Floor->SetActorScale3D(FVector(20.f, 20.f, 1.f));
} }
} }

View File

@ -0,0 +1,382 @@
// Copyright VocationLife Project. All Rights Reserved.
#include "VocationWebAdminSubsystem.h"
#include "Sockets.h"
#include "SocketSubsystem.h"
#include "IPAddress.h"
#include "Misc/CommandLine.h"
#include "Engine/Engine.h"
void UVocationWebAdminSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
ServerSettings = NewObject<UVocationServerSettings>(this);
ServerSettings->LoadFromDisk();
if (IsRunningDedicatedServer() || FParse::Param(FCommandLine::Get(), TEXT("WebAdmin")))
{
StartAdminServer(ServerSettings->AdminHttpPort);
}
}
void UVocationWebAdminSubsystem::Deinitialize()
{
StopAdminServer();
Super::Deinitialize();
}
void UVocationWebAdminSubsystem::Tick(float DeltaTime)
{
if (bIsRunning)
{
AcceptConnections();
}
}
TStatId UVocationWebAdminSubsystem::GetStatId() const
{
RETURN_QUICK_DECLARE_CYCLE_STAT(UVocationWebAdminSubsystem, STATGROUP_Tickables);
}
bool UVocationWebAdminSubsystem::IsTickable() const
{
return bIsRunning;
}
bool UVocationWebAdminSubsystem::StartAdminServer(int32 Port)
{
StopAdminServer();
BoundPort = Port > 0 ? Port : 8080;
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
if (!SocketSubsystem)
{
return false;
}
ListenSocket = MakeShareable(SocketSubsystem->CreateSocket(NAME_Stream, TEXT("VocationWebAdmin"), false));
if (!ListenSocket.IsValid())
{
return false;
}
ListenSocket->SetReuseAddr(true);
ListenSocket->SetNonBlocking(true);
TSharedRef<FInternetAddr> Addr = SocketSubsystem->CreateInternetAddr();
bool bIsValid = false;
Addr->SetIp(TEXT("0.0.0.0"), bIsValid);
Addr->SetPort(BoundPort);
if (!ListenSocket->Bind(*Addr) || !ListenSocket->Listen(8))
{
ListenSocket->Close();
ListenSocket.Reset();
return false;
}
bIsRunning = true;
UE_LOG(LogTemp, Log, TEXT("VocationLife Web Admin listening on port %d"), BoundPort);
return true;
}
void UVocationWebAdminSubsystem::StopAdminServer()
{
if (ListenSocket.IsValid())
{
ListenSocket->Close();
ListenSocket.Reset();
}
bIsRunning = false;
}
void UVocationWebAdminSubsystem::AcceptConnections()
{
if (!ListenSocket.IsValid())
{
return;
}
bool bPending = false;
if (!ListenSocket->HasPendingConnection(bPending) || !bPending)
{
return;
}
FSocket* Client = ListenSocket->Accept(TEXT("VocationWebAdminClient"));
if (Client)
{
HandleClient(Client);
Client->Close();
ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(Client);
}
}
bool UVocationWebAdminSubsystem::ParseHttpRequest(const FString& Raw, FString& OutMethod, FString& OutPath, FString& OutBody)
{
TArray<FString> Lines;
Raw.ParseIntoArrayLines(Lines, false);
if (Lines.Num() == 0)
{
return false;
}
TArray<FString> RequestParts;
Lines[0].ParseIntoArrayWS(RequestParts);
if (RequestParts.Num() < 2)
{
return false;
}
OutMethod = RequestParts[0];
OutPath = RequestParts[1];
const int32 HeaderEnd = Raw.Find(TEXT("\r\n\r\n"));
if (HeaderEnd != INDEX_NONE)
{
OutBody = Raw.Mid(HeaderEnd + 4);
}
return true;
}
FString UVocationWebAdminSubsystem::UrlDecode(const FString& Encoded)
{
FString Result;
Result.Reserve(Encoded.Len());
for (int32 i = 0; i < Encoded.Len(); ++i)
{
const TCHAR C = Encoded[i];
if (C == TEXT('+'))
{
Result.AppendChar(TEXT(' '));
}
else if (C == TEXT('%') && i + 2 < Encoded.Len())
{
const int32 Hi = FParse::HexDigit(Encoded[i + 1]);
const int32 Lo = FParse::HexDigit(Encoded[i + 2]);
if (Hi >= 0 && Lo >= 0)
{
Result.AppendChar(static_cast<TCHAR>((Hi << 4) | Lo));
i += 2;
}
else
{
Result.AppendChar(C);
}
}
else
{
Result.AppendChar(C);
}
}
return Result;
}
bool UVocationWebAdminSubsystem::ApplyFormBody(const FString& Body, FString& OutMessage)
{
if (!ServerSettings)
{
OutMessage = TEXT("No settings object");
return false;
}
TArray<FString> Pairs;
Body.ParseIntoArray(Pairs, TEXT("&"), true);
FString SubmittedPassword;
TSet<FString> SeenKeys;
for (const FString& Pair : Pairs)
{
FString Key, Value;
if (!Pair.Split(TEXT("="), &Key, &Value))
{
continue;
}
Key = UrlDecode(Key);
Value = UrlDecode(Value);
SeenKeys.Add(Key);
if (Key == TEXT("password"))
{
SubmittedPassword = Value;
}
}
if (SubmittedPassword != ServerSettings->AdminPassword)
{
OutMessage = TEXT("Invalid admin password");
return false;
}
// Unchecked HTML checkboxes are omitted from POST bodies.
ServerSettings->bLANOnly = SeenKeys.Contains(TEXT("bLANOnly"));
ServerSettings->bUseSteam = SeenKeys.Contains(TEXT("bUseSteam"));
ServerSettings->GameRules.bFriendlyFire = SeenKeys.Contains(TEXT("bFriendlyFire"));
ServerSettings->GameRules.bAllowVocationSwitch = SeenKeys.Contains(TEXT("bAllowVocationSwitch"));
for (const FString& Pair : Pairs)
{
FString Key, Value;
if (!Pair.Split(TEXT("="), &Key, &Value))
{
continue;
}
Key = UrlDecode(Key);
Value = UrlDecode(Value);
if (Key == TEXT("ServerName"))
{
ServerSettings->ServerName = Value;
}
else if (Key == TEXT("GamePort"))
{
const int32 NewPort = FCString::Atoi(*Value);
if (NewPort > 0 && NewPort != ServerSettings->GamePort)
{
ServerSettings->GamePort = NewPort;
bPendingPortRestartNotice = true;
}
}
else if (Key == TEXT("AdminHttpPort"))
{
ServerSettings->AdminHttpPort = FCString::Atoi(*Value);
}
else if (Key == TEXT("MaxPlayers"))
{
ServerSettings->MaxPlayers = FMath::Clamp(FCString::Atoi(*Value), 1, 64);
}
else if (Key == TEXT("DefaultMapPath"))
{
ServerSettings->DefaultMapPath = Value;
}
else if (Key == TEXT("DayLengthMinutes"))
{
ServerSettings->GameRules.DayLengthMinutes = FCString::Atof(*Value);
}
else if (Key == TEXT("MiningRespawnSeconds"))
{
ServerSettings->GameRules.MiningRespawnSeconds = FCString::Atof(*Value);
}
}
ServerSettings->SaveToDisk();
OutMessage = bPendingPortRestartNotice
? TEXT("Saved. Game port changes apply after server restart.")
: TEXT("Settings saved.");
return true;
}
FString UVocationWebAdminSubsystem::BuildJsonStatus() const
{
if (!ServerSettings)
{
return TEXT("{}");
}
auto Escape = [](const FString& In) -> FString
{
return In.Replace(TEXT("\\"), TEXT("\\\\")).Replace(TEXT("\""), TEXT("\\\""));
};
return FString::Printf(
TEXT("{\"serverName\":\"%s\",\"gamePort\":%d,\"adminHttpPort\":%d,\"maxPlayers\":%d,\"map\":\"%s\",\"lanOnly\":%s,\"useSteam\":%s,\"friendlyFire\":%s}"),
*Escape(ServerSettings->ServerName),
ServerSettings->GamePort,
ServerSettings->AdminHttpPort,
ServerSettings->MaxPlayers,
*Escape(ServerSettings->DefaultMapPath),
ServerSettings->bLANOnly ? TEXT("true") : TEXT("false"),
ServerSettings->bUseSteam ? TEXT("true") : TEXT("false"),
ServerSettings->GameRules.bFriendlyFire ? TEXT("true") : TEXT("false"));
}
FString UVocationWebAdminSubsystem::BuildHtmlPage() const
{
const FVocationGameRules& Rules = ServerSettings->GameRules;
FString Html;
Html += TEXT("<!DOCTYPE html><html><head><meta charset=\"utf-8\"><title>VocationLife Server Admin</title>");
Html += TEXT("<style>body{font-family:system-ui,sans-serif;background:#1a1f24;color:#e8ecef;margin:2rem;}");
Html += TEXT("form{background:#252b33;padding:1.5rem;border-radius:12px;max-width:640px;}");
Html += TEXT("label{display:block;margin:.75rem 0 .25rem;}");
Html += TEXT("input[type=text],input[type=number],input[type=password]{width:100%;padding:.5rem;border-radius:6px;border:1px solid #3a4450;background:#12161a;color:#fff;}");
Html += TEXT("button{margin-top:1rem;padding:.6rem 1.2rem;border:0;border-radius:8px;background:#3d8bfd;color:#fff;font-weight:600;cursor:pointer;}");
Html += TEXT(".hint{opacity:.7;font-size:.9rem;margin-top:1rem;}h1{margin-top:0;}</style></head><body>");
Html += TEXT("<h1>VocationLife Server Admin</h1><form method=\"POST\" action=\"/settings\">");
Html += TEXT("<label>Admin Password</label><input type=\"password\" name=\"password\" required>");
Html += FString::Printf(TEXT("<label>Server Name</label><input type=\"text\" name=\"ServerName\" value=\"%s\">"), *ServerSettings->ServerName);
Html += FString::Printf(TEXT("<label>Game Port</label><input type=\"number\" name=\"GamePort\" value=\"%d\">"), ServerSettings->GamePort);
Html += FString::Printf(TEXT("<label>Admin HTTP Port</label><input type=\"number\" name=\"AdminHttpPort\" value=\"%d\">"), ServerSettings->AdminHttpPort);
Html += FString::Printf(TEXT("<label>Max Players</label><input type=\"number\" name=\"MaxPlayers\" value=\"%d\">"), ServerSettings->MaxPlayers);
Html += FString::Printf(TEXT("<label>Default Map Path</label><input type=\"text\" name=\"DefaultMapPath\" value=\"%s\">"), *ServerSettings->DefaultMapPath);
Html += FString::Printf(TEXT("<label><input type=\"checkbox\" name=\"bLANOnly\" %s> LAN only</label>"), ServerSettings->bLANOnly ? TEXT("checked") : TEXT(""));
Html += FString::Printf(TEXT("<label><input type=\"checkbox\" name=\"bUseSteam\" %s> Prefer Steam</label>"), ServerSettings->bUseSteam ? TEXT("checked") : TEXT(""));
Html += TEXT("<hr><h2>Game Rules</h2>");
Html += FString::Printf(TEXT("<label><input type=\"checkbox\" name=\"bFriendlyFire\" %s> Friendly Fire</label>"), Rules.bFriendlyFire ? TEXT("checked") : TEXT(""));
Html += FString::Printf(TEXT("<label><input type=\"checkbox\" name=\"bAllowVocationSwitch\" %s> Allow Vocation Switch</label>"), Rules.bAllowVocationSwitch ? TEXT("checked") : TEXT(""));
Html += FString::Printf(TEXT("<label>Day Length (minutes)</label><input type=\"number\" step=\"0.1\" name=\"DayLengthMinutes\" value=\"%.1f\">"), Rules.DayLengthMinutes);
Html += FString::Printf(TEXT("<label>Mining Respawn (seconds)</label><input type=\"number\" step=\"0.1\" name=\"MiningRespawnSeconds\" value=\"%.1f\">"), Rules.MiningRespawnSeconds);
Html += TEXT("<button type=\"submit\">Save Settings</button></form>");
Html += FString::Printf(TEXT("<p class=\"hint\">Game port changes require a server restart. Admin panel port: %d</p></body></html>"), BoundPort);
return Html;
}
void UVocationWebAdminSubsystem::HandleClient(FSocket* ClientSocket)
{
if (!ClientSocket)
{
return;
}
TArray<uint8> Data;
Data.SetNumUninitialized(8192);
int32 BytesRead = 0;
if (!ClientSocket->Recv(Data.GetData(), Data.Num(), BytesRead) || BytesRead <= 0)
{
return;
}
Data.SetNum(BytesRead);
const FUTF8ToTCHAR Converter(reinterpret_cast<const ANSICHAR*>(Data.GetData()), BytesRead);
const FString Request(Converter.Length(), Converter.Get());
FString Method, Path, Body;
if (!ParseHttpRequest(Request, Method, Path, Body))
{
return;
}
FString Status = TEXT("200 OK");
FString ContentType = TEXT("text/html; charset=utf-8");
FString ResponseBody;
if (Path.StartsWith(TEXT("/api/status")))
{
ContentType = TEXT("application/json");
ResponseBody = BuildJsonStatus();
}
else if (Method == TEXT("POST") && Path.StartsWith(TEXT("/settings")))
{
FString Message;
ApplyFormBody(Body, Message);
ResponseBody = FString::Printf(
TEXT("<!DOCTYPE html><html><body style='font-family:sans-serif;background:#1a1f24;color:#fff;padding:2rem'><p>%s</p><p><a href='/' style='color:#3d8bfd'>Back</a></p></body></html>"),
*Message);
}
else
{
ResponseBody = BuildHtmlPage();
}
const FTCHARToUTF8 BodyUtf8(*ResponseBody);
const FString Header = FString::Printf(
TEXT("HTTP/1.1 %s\r\nContent-Type: %s\r\nContent-Length: %d\r\nConnection: close\r\n\r\n"),
*Status,
*ContentType,
BodyUtf8.Length());
FTCHARToUTF8 HeaderUtf8(*Header);
int32 Sent = 0;
ClientSocket->Send(reinterpret_cast<const uint8*>(HeaderUtf8.Get()), HeaderUtf8.Length(), Sent);
ClientSocket->Send(reinterpret_cast<const uint8*>(BodyUtf8.Get()), BodyUtf8.Length(), Sent);
}

View File

@ -110,10 +110,10 @@ protected:
void UpdateInteractionPrompt(); void UpdateInteractionPrompt();
UPROPERTY(ReplicatedUsing = OnRep_CameraMode, BlueprintReadOnly, Category = "VocationLife|Camera") UPROPERTY(ReplicatedUsing = OnRep_CameraMode, BlueprintReadOnly, Category = "VocationLife|Camera")
EVocationCameraMode CurrentCameraMode = EVocationCameraMode::FirstPerson; EVocationCameraMode CurrentCameraMode = EVocationCameraMode::TopDown;
UPROPERTY(ReplicatedUsing = OnRep_CameraMode) UPROPERTY(ReplicatedUsing = OnRep_CameraMode)
EVocationCameraMode TargetCameraMode = EVocationCameraMode::FirstPerson; EVocationCameraMode TargetCameraMode = EVocationCameraMode::TopDown;
UPROPERTY() UPROPERTY()
float CameraBlendAlpha = 1.f; float CameraBlendAlpha = 1.f;

View File

@ -48,6 +48,13 @@ public:
UFUNCTION(BlueprintCallable, Category = "VocationLife|Graphics") UFUNCTION(BlueprintCallable, Category = "VocationLife|Graphics")
bool IsRayTracingEnabled() const { return bRayTracingEnabled; } bool IsRayTracingEnabled() const { return bRayTracingEnabled; }
/** Once true, the start/multiplayer menu will not open again this session. */
UFUNCTION(BlueprintCallable, Category = "VocationLife|UI")
void MarkGameplayStarted();
UFUNCTION(BlueprintCallable, Category = "VocationLife|UI")
bool HasGameplayStarted() const { return bHasEnteredGameplay; }
UPROPERTY(BlueprintAssignable, Category = "VocationLife") UPROPERTY(BlueprintAssignable, Category = "VocationLife")
FOnVocationDataReady OnDataReady; FOnVocationDataReady OnDataReady;
@ -68,4 +75,7 @@ protected:
UPROPERTY() UPROPERTY()
bool bRayTracingEnabled = false; bool bRayTracingEnabled = false;
UPROPERTY()
bool bHasEnteredGameplay = false;
}; };

View File

@ -0,0 +1,89 @@
// Copyright VocationLife Project. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "VocationSessionSubsystem.h"
#include "VocationMainMenuWidget.generated.h"
class UEditableTextBox;
class UComboBoxString;
class UButton;
class UTextBlock;
class UVerticalBox;
class UWidgetSwitcher;
class UBorder;
class USizeBox;
/**
* Minecraft-style start menu: vertical button stack with submenus.
*/
UCLASS()
class VOCATIONLIFE_API UVocationMainMenuWidget : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
virtual void NativeDestruct() override;
protected:
enum class EMenuPage : uint8
{
Main = 0,
Singleplayer = 1,
Multiplayer = 2,
Options = 3
};
void BuildUI();
void RefreshMaps();
void SetStatus(const FString& Message);
void ShowPage(EMenuPage Page);
UButton* MakeMenuButton(const FName& Name, const FString& Label, void (UVocationMainMenuWidget::*Callback)());
UTextBlock* MakeLabel(const FName& Name, const FString& Text, float Size = 18.f) const;
void StyleMenuButton(UButton* Button) const;
void LeaveStartMenu();
UFUNCTION() void OnSingleplayerClicked();
UFUNCTION() void OnMultiplayerClicked();
UFUNCTION() void OnOptionsClicked();
UFUNCTION() void OnQuitClicked();
UFUNCTION() void OnBackClicked();
UFUNCTION() void OnPlaySoloClicked();
UFUNCTION() void OnHostClicked();
UFUNCTION() void OnFindSteamClicked();
UFUNCTION() void OnFindLanClicked();
UFUNCTION() void OnJoinSelectedClicked();
UFUNCTION() void OnConnectIpClicked();
UFUNCTION() void OnGraphicsLow();
UFUNCTION() void OnGraphicsMedium();
UFUNCTION() void OnGraphicsHigh();
UFUNCTION() void OnGraphicsUltra();
UFUNCTION() void OnGraphicsRayTracing();
UFUNCTION() void OnSessionSearchDetailed(const TArray<FVocationSessionSearchEntry>& Sessions);
UFUNCTION() void OnSessionJoined(bool bSuccess);
UPROPERTY() TObjectPtr<UWidgetSwitcher> PageSwitcher;
UPROPERTY() TObjectPtr<UTextBlock> TitleText;
UPROPERTY() TObjectPtr<UTextBlock> SplashText;
UPROPERTY() TObjectPtr<UTextBlock> StatusText;
UPROPERTY() TObjectPtr<UTextBlock> VersionText;
UPROPERTY() TObjectPtr<UComboBoxString> MapCombo;
UPROPERTY() TObjectPtr<UComboBoxString> MpMapCombo;
UPROPERTY() TObjectPtr<UComboBoxString> BackendCombo;
UPROPERTY() TObjectPtr<UComboBoxString> SessionCombo;
UPROPERTY() TObjectPtr<UEditableTextBox> ServerNameBox;
UPROPERTY() TObjectPtr<UEditableTextBox> PortBox;
UPROPERTY() TObjectPtr<UEditableTextBox> IpBox;
UPROPERTY() TObjectPtr<UEditableTextBox> JoinPortBox;
UPROPERTY() TObjectPtr<UEditableTextBox> MaxPlayersBox;
TArray<FVocationMapOption> CachedMaps;
TArray<FVocationSessionSearchEntry> CachedSessions;
};

View File

@ -32,6 +32,9 @@ public:
UFUNCTION(BlueprintCallable, Category = "VocationLife|UI") UFUNCTION(BlueprintCallable, Category = "VocationLife|UI")
void ClearInteractionPrompt(); void ClearInteractionPrompt();
UFUNCTION(BlueprintCallable, Category = "VocationLife|UI")
void ShowStartMenuIfNeeded();
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session") UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
void HostCoopGame(); void HostCoopGame();
@ -107,6 +110,9 @@ protected:
UPROPERTY() UPROPERTY()
TObjectPtr<AVocationHUD> VocationHUD; TObjectPtr<AVocationHUD> VocationHUD;
UPROPERTY()
TObjectPtr<class UVocationMainMenuWidget> MultiplayerMenu;
UPROPERTY(EditDefaultsOnly, Category = "VocationLife|Input") UPROPERTY(EditDefaultsOnly, Category = "VocationLife|Input")
int32 SharedMappingPriority = 0; int32 SharedMappingPriority = 0;

View File

@ -0,0 +1,87 @@
// Copyright VocationLife Project. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "VocationServerSettings.generated.h"
USTRUCT(BlueprintType)
struct FVocationMapOption
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Map")
FString DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Map")
FString MapPath;
};
USTRUCT(BlueprintType)
struct FVocationGameRules
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rules")
bool bFriendlyFire = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rules")
float DayLengthMinutes = 20.f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rules")
bool bAllowVocationSwitch = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rules")
int32 StartingOre = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Rules")
float MiningRespawnSeconds = 30.f;
};
/**
* Runtime + config-backed dedicated server settings.
* Loaded from Config/ServerConfig.ini and mutable via the web admin.
*/
UCLASS(Config = ServerConfig, DefaultConfig)
class VOCATIONLIFE_API UVocationServerSettings : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
FString ServerName = TEXT("VocationLife Dedicated Server");
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
int32 MaxPlayers = 4;
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
int32 GamePort = 7777;
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
int32 AdminHttpPort = 8080;
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
bool bLANOnly = false;
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
bool bUseSteam = true;
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
FString AdminPassword = TEXT("vocation");
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
FString DefaultMapPath = TEXT("/Engine/Maps/Entry");
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Server")
FVocationGameRules GameRules;
UFUNCTION(BlueprintCallable, Category = "VocationLife|Server")
void LoadFromDisk();
UFUNCTION(BlueprintCallable, Category = "VocationLife|Server")
void SaveToDisk();
UFUNCTION(BlueprintCallable, Category = "VocationLife|Server")
static TArray<FVocationMapOption> GetAvailableMaps();
};

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@ -5,10 +5,44 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h" #include "Subsystems/GameInstanceSubsystem.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "VocationServerSettings.h"
#include "VocationSessionSubsystem.generated.h" #include "VocationSessionSubsystem.generated.h"
class IOnlineSubsystem;
UENUM(BlueprintType)
enum class EVocationNetBackend : uint8
{
Auto UMETA(DisplayName = "Auto (Steam if available)"),
Steam UMETA(DisplayName = "Steam"),
LAN UMETA(DisplayName = "LAN / Null")
};
USTRUCT(BlueprintType)
struct FVocationSessionSearchEntry
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category = "Session")
FString DisplayName;
UPROPERTY(BlueprintReadOnly, Category = "Session")
FString MapName;
UPROPERTY(BlueprintReadOnly, Category = "Session")
int32 MaxPlayers = 0;
UPROPERTY(BlueprintReadOnly, Category = "Session")
int32 OpenSlots = 0;
UPROPERTY(BlueprintReadOnly, Category = "Session")
bool bIsLAN = false;
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSessionSearchComplete, const TArray<FString>&, SessionNames); DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSessionSearchComplete, const TArray<FString>&, SessionNames);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSessionSearchDetailed, const TArray<FVocationSessionSearchEntry>&, Sessions);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSessionJoined, bool, bSuccess); DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSessionJoined, bool, bSuccess);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnHostReady, bool, bSuccess, const FString&, TravelURL);
UCLASS() UCLASS()
class VOCATIONLIFE_API UVocationSessionSubsystem : public UGameInstanceSubsystem class VOCATIONLIFE_API UVocationSessionSubsystem : public UGameInstanceSubsystem
@ -16,31 +50,62 @@ class VOCATIONLIFE_API UVocationSessionSubsystem : public UGameInstanceSubsystem
GENERATED_BODY() GENERATED_BODY()
public: public:
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session") virtual void Initialize(FSubsystemCollectionBase& Collection) override;
void HostSession(int32 MaxPlayers = 4, const FString& SessionName = TEXT("VocationLife"));
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session") UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
void FindSessions(); void HostSession(
int32 MaxPlayers = 4,
const FString& SessionName = TEXT("VocationLife"),
const FString& MapPath = TEXT("/Engine/Maps/Entry"),
int32 Port = 7777,
EVocationNetBackend Backend = EVocationNetBackend::Auto,
bool bLANOnly = false);
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
void FindSessions(EVocationNetBackend Backend = EVocationNetBackend::Auto, bool bLANOnly = false);
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session") UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
void JoinSessionByIndex(int32 SessionIndex); void JoinSessionByIndex(int32 SessionIndex);
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
void ConnectByIP(const FString& Address, int32 Port = 7777);
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
void TravelToMap(const FString& MapPath, bool bAsListenServer = false, int32 Port = 7777);
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session") UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
void DestroySession(); void DestroySession();
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session") UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
bool IsHosting() const { return bIsHosting; } bool IsHosting() const { return bIsHosting; }
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
bool IsSteamAvailable() const;
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
FString GetActiveSubsystemName() const;
UFUNCTION(BlueprintCallable, Category = "VocationLife|Session")
TArray<FVocationMapOption> GetMapList() const;
UPROPERTY(BlueprintAssignable, Category = "VocationLife|Session") UPROPERTY(BlueprintAssignable, Category = "VocationLife|Session")
FOnSessionSearchComplete OnSessionSearchComplete; FOnSessionSearchComplete OnSessionSearchComplete;
UPROPERTY(BlueprintAssignable, Category = "VocationLife|Session")
FOnSessionSearchDetailed OnSessionSearchDetailed;
UPROPERTY(BlueprintAssignable, Category = "VocationLife|Session") UPROPERTY(BlueprintAssignable, Category = "VocationLife|Session")
FOnSessionJoined OnSessionJoined; FOnSessionJoined OnSessionJoined;
UPROPERTY(BlueprintAssignable, Category = "VocationLife|Session")
FOnHostReady OnHostReady;
protected: protected:
IOnlineSubsystem* ResolveSubsystem(EVocationNetBackend Backend) const;
void OnCreateSessionComplete(FName SessionName, bool bWasSuccessful); void OnCreateSessionComplete(FName SessionName, bool bWasSuccessful);
void OnFindSessionsComplete(bool bWasSuccessful); void OnFindSessionsComplete(bool bWasSuccessful);
void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result); void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result);
void TravelAfterSuccessfulJoin();
FDelegateHandle CreateSessionDelegateHandle; FDelegateHandle CreateSessionDelegateHandle;
FDelegateHandle FindSessionsDelegateHandle; FDelegateHandle FindSessionsDelegateHandle;
@ -48,4 +113,6 @@ protected:
TSharedPtr<class FOnlineSessionSearch> SessionSearch; TSharedPtr<class FOnlineSessionSearch> SessionSearch;
bool bIsHosting = false; bool bIsHosting = false;
FString PendingMapPath = TEXT("/Engine/Maps/Entry");
int32 PendingPort = 7777;
}; };

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@ -0,0 +1,60 @@
// Copyright VocationLife Project. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "VocationServerSettings.h"
#include "VocationWebAdminSubsystem.generated.h"
class FSocket;
class FTcpListener;
class FInternetAddr;
/**
* Lightweight HTTP admin panel for dedicated / headless servers.
* Default: http://<server-ip>:8080
*/
UCLASS()
class VOCATIONLIFE_API UVocationWebAdminSubsystem : public UGameInstanceSubsystem, public FTickableGameObject
{
GENERATED_BODY()
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
virtual void Tick(float DeltaTime) override;
virtual TStatId GetStatId() const override;
virtual bool IsTickable() const override;
virtual bool IsTickableInEditor() const override { return false; }
UFUNCTION(BlueprintCallable, Category = "VocationLife|WebAdmin")
bool StartAdminServer(int32 Port = 8080);
UFUNCTION(BlueprintCallable, Category = "VocationLife|WebAdmin")
void StopAdminServer();
UFUNCTION(BlueprintCallable, Category = "VocationLife|WebAdmin")
bool IsAdminRunning() const { return bIsRunning; }
UFUNCTION(BlueprintCallable, Category = "VocationLife|WebAdmin")
UVocationServerSettings* GetServerSettings() const { return ServerSettings; }
protected:
void AcceptConnections();
void HandleClient(FSocket* ClientSocket);
FString BuildHtmlPage() const;
FString BuildJsonStatus() const;
bool ApplyFormBody(const FString& Body, FString& OutMessage);
static bool ParseHttpRequest(const FString& Raw, FString& OutMethod, FString& OutPath, FString& OutBody);
static FString UrlDecode(const FString& Encoded);
UPROPERTY()
TObjectPtr<UVocationServerSettings> ServerSettings;
TSharedPtr<FSocket> ListenSocket;
bool bIsRunning = false;
int32 BoundPort = 8080;
bool bPendingPortRestartNotice = false;
};

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@ -21,7 +21,9 @@ public class VocationLife : ModuleRules
"OnlineSubsystem", "OnlineSubsystem",
"OnlineSubsystemUtils", "OnlineSubsystemUtils",
"Json", "Json",
"JsonUtilities" "JsonUtilities",
"Sockets",
"Networking"
}); });
if (Target.Platform == UnrealTargetPlatform.Win64 || if (Target.Platform == UnrealTargetPlatform.Win64 ||