VocationLife

A life-simulation action RPG remake inspired by Fantasy Life, built in Unreal Engine 5.8.

Vision

  • First-person gameplay (primary) with classic top-down camera toggle
  • Mouse, keyboard, and gamepad support via Enhanced Input
  • Co-op multiplayer (listen server first, dedicated server hosting)
  • Optional hardware ray tracing and scalability presets
  • Future crossplay via Epic Online Services (EOS)

Requirements

  • Unreal Engine 5.8
  • Windows (DX12), Linux (Vulkan), or macOS
  • GPU with ray tracing support for the RT preset (optional)

Getting Started

  1. Open VocationLife.uproject in Unreal Engine 5.8.
  2. Allow the editor to compile the VocationLife C++ module on first launch.
  3. Press Play — a test world (floor, mining nodes, enemy) is spawned automatically.

Controls

Action Keyboard Gamepad
Move WASD Left stick
Look Mouse Right stick
Jump Space A / Cross
Interact / Craft E X / Square
Attack LMB RT
Toggle camera (FP / Top-Down) V Menu
Quick save I Y / Triangle
Pause Esc Start

Pause menu shortcuts

While paused:

  • F1F5 — Graphics presets (Low → Ray Tracing)
  • H — Host co-op session
  • J — Find and join LAN session
  • S — Save game

Project Structure

Content/VocationLife/   Blueprint extensions and art (create in editor)
Source/VocationLife/    Core gameplay C++ (camera, input, inventory, crafting, multiplayer)
Config/                 Engine and server configuration

Dedicated Server Hosting

Build the server target:

/path/to/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh \
  VocationLifeServer Linux Development \
  -project="/path/to/VocationLife/VocationLife.uproject"

Run headless:

./VocationLife/Binaries/Linux/VocationLifeServer \
  -log -port=7777 -MaxPlayers=4

Edit Config/ServerConfig.ini for server name, port, and player limit.

Clients connect with:

open 127.0.0.1:7777

Multiplayer

  • LAN / Null subsystem — works out of the box for local testing.
  • Steam — set SteamDevAppId in Config/DefaultEngine.ini (default: 480 for Spacewar test app).
  • EOS Crossplay — enable OnlineSubsystemEOS plugin and fill credentials in Config/DefaultGame.ini under [/Script/VocationLife.VocationEOS].

Graphics Presets

Presets are applied at runtime via UVocationGraphicsLibrary:

  • Low / Medium / High / Ultra — scalability levels
  • Ray Tracing — enables r.RayTracing, Lumen HW-RT, and path tracing

This is a fan project. It is not affiliated with Level-5 or Nintendo. Use original art and naming for any public release.

Development Roadmap

See the project plan for phased delivery: foundation → vertical slice → multiplayer → dedicated servers → crossplay.

Description
Fantasy Life inspired UE5 remake - VocationLife
Readme 79 KiB
Languages
C++ 94.5%
C 3%
C# 2.5%