VocationLife/Config/Localization/Game_Gather.ini
pixachux eae24f1c34 Initial VocationLife commit: C++ gameplay module and project foundation.
Source, config, and docs only — UE template assets stay local to save storage.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-26 23:52:53 +02:00

49 lines
1.3 KiB
INI

; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
ManifestDependencies=../../Engine/Content/Localization/Engine/Engine.manifest
ManifestDependencies=../../Engine/Content/Localization/Editor/Editor.manifest
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ar
CulturesToGenerate=ko
CulturesToGenerate=ja
CulturesToGenerate=zh-Hans
CulturesToGenerate=fr
CulturesToGenerate=de
CulturesToGenerate=it
CulturesToGenerate=es
CulturesToGenerate=es-419
CulturesToGenerate=pl
CulturesToGenerate=pt-BR
CulturesToGenerate=ru
CulturesToGenerate=tr
[GatherTextStep0]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/DemoTemplate/*
ExcludePathFilters=Content/Localization/*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
ShouldExcludeDerivedClasses=false
ShouldGatherFromEditorOnlyData=false
SkipGatherCache=false
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Game.csv
bConflictReport=true
ConflictReportName=Game_Conflicts.txt