Source, config, and docs only — UE template assets stay local to save storage. Co-authored-by: Cursor <cursoragent@cursor.com>
VocationLife
A life-simulation action RPG remake inspired by Fantasy Life, built in Unreal Engine 5.8.
Vision
- First-person gameplay (primary) with classic top-down camera toggle
- Mouse, keyboard, and gamepad support via Enhanced Input
- Co-op multiplayer (listen server first, dedicated server hosting)
- Optional hardware ray tracing and scalability presets
- Future crossplay via Epic Online Services (EOS)
Requirements
- Unreal Engine 5.8
- Windows (DX12), Linux (Vulkan), or macOS
- GPU with ray tracing support for the RT preset (optional)
Getting Started
- Open
VocationLife.uprojectin Unreal Engine 5.8. - Allow the editor to compile the
VocationLifeC++ module on first launch. - Press Play — a test world (floor, mining nodes, enemy) is spawned automatically.
Controls
| Action | Keyboard | Gamepad |
|---|---|---|
| Move | WASD | Left stick |
| Look | Mouse | Right stick |
| Jump | Space | A / Cross |
| Interact / Craft | E | X / Square |
| Attack | LMB | RT |
| Toggle camera (FP / Top-Down) | V | Menu |
| Quick save | I | Y / Triangle |
| Pause | Esc | Start |
Pause menu shortcuts
While paused:
- F1–F5 — Graphics presets (Low → Ray Tracing)
- H — Host co-op session
- J — Find and join LAN session
- S — Save game
Project Structure
Content/VocationLife/ Blueprint extensions and art (create in editor)
Source/VocationLife/ Core gameplay C++ (camera, input, inventory, crafting, multiplayer)
Config/ Engine and server configuration
Dedicated Server Hosting
Build the server target:
/path/to/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh \
VocationLifeServer Linux Development \
-project="/path/to/VocationLife/VocationLife.uproject"
Run headless:
./VocationLife/Binaries/Linux/VocationLifeServer \
-log -port=7777 -MaxPlayers=4
Edit Config/ServerConfig.ini for server name, port, and player limit.
Clients connect with:
open 127.0.0.1:7777
Multiplayer
- LAN / Null subsystem — works out of the box for local testing.
- Steam — set
SteamDevAppIdinConfig/DefaultEngine.ini(default: 480 for Spacewar test app). - EOS Crossplay — enable
OnlineSubsystemEOSplugin and fill credentials inConfig/DefaultGame.iniunder[/Script/VocationLife.VocationEOS].
Graphics Presets
Presets are applied at runtime via UVocationGraphicsLibrary:
- Low / Medium / High / Ultra — scalability levels
- Ray Tracing — enables
r.RayTracing, Lumen HW-RT, and path tracing
Legal
This is a fan project. It is not affiliated with Level-5 or Nintendo. Use original art and naming for any public release.
Development Roadmap
See the project plan for phased delivery: foundation → vertical slice → multiplayer → dedicated servers → crossplay.
Description
Languages
C++
94.5%
C
3%
C#
2.5%