Source, config, and docs only — UE template assets stay local to save storage. Co-authored-by: Cursor <cursoragent@cursor.com>
22 lines
639 B
C++
22 lines
639 B
C++
// Copyright VocationLife Project. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "VocationTypes.h"
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#include "VocationGraphicsLibrary.generated.h"
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UCLASS()
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class VOCATIONLIFE_API UVocationGraphicsLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "VocationLife|Graphics")
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static void ApplyGraphicsPreset(EVocationGraphicsPreset Preset, bool bEnableRayTracing);
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UFUNCTION(BlueprintCallable, Category = "VocationLife|Graphics")
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static FText GetGraphicsPresetDisplayName(EVocationGraphicsPreset Preset);
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};
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