VocationLife/Source/VocationLife/Public/VocationGraphicsLibrary.h
pixachux eae24f1c34 Initial VocationLife commit: C++ gameplay module and project foundation.
Source, config, and docs only — UE template assets stay local to save storage.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-26 23:52:53 +02:00

22 lines
639 B
C++

// Copyright VocationLife Project. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "VocationTypes.h"
#include "VocationGraphicsLibrary.generated.h"
UCLASS()
class VOCATIONLIFE_API UVocationGraphicsLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "VocationLife|Graphics")
static void ApplyGraphicsPreset(EVocationGraphicsPreset Preset, bool bEnableRayTracing);
UFUNCTION(BlueprintCallable, Category = "VocationLife|Graphics")
static FText GetGraphicsPresetDisplayName(EVocationGraphicsPreset Preset);
};